I'm one of those guys that plays video games for
the story. I much prefer a solid campaign over online multiplayer any day of
the week. For this reason I am a huge advocate of tie-in fiction. I love to
delve deeper into characters and events that are barely touched upon while
playing the game. When I caught word of a prequel novel to the Darksiders
franchise from THQ my interest was piqued. When I saw that it would be penned
by Ari Marmell,
author of the YA Widdershins series, I was sold. May I present you, DARKSIDERS: THE ABOMINATION VAULT.
There exists a vault containing weapons of unimaginable power. The vault remains a legacy of the atrocities committed by
the Nephilim. Of the four Horsemen, the last surviving Nephilim and protectors
of the Balance, only Death is aware of its being. Now an unknown enemy strikes
from the shadows, intent on acquiring the weapons stored within the vault and
unleashing a wave of destruction across Creation. Only Death, with the assistance
of his younger brother War, has the ability to prevent the coming
catastrophe.
I know what you're thinking, how deliciously
melodramatic! Oh and it is. I eat this sort of thing right up. As a
fan of the Darksiders video games and an even bigger fan of the Darksiders
lore, how could I not want to read this book? Combine that with the sharp wit
of Marmell and you have a winning combination.
I have to admit, I found myself pleasantly
surprised at the level of characterization bestowed upon Death. I won't pretend
that he is the deepest of characters but there are levels of complexity beyond
super powered Horseman of the Apocalypse. Death's facetious responses to every
given question can become grating after a time, but until that time comes it
continues to be tongue-in-cheek funny. I found myself laughing every time Death
interacted with his craven crow Dust and I very much hope this carries over
into the game itself. What Ari does best with Death is pair him up with War.
Though both are Horsemen it quickly becomes apparent that they have very
dissimilar styles. Death is a subtle and agile assassin with a history so dark
he refuses to share it, even with his fellow Horsemen. War is a soldier at
heart, choosing the direct approach with overwhelming force. While Death picks
and chooses his objectives as he sees fit, War instead follows the Charred
Council's missions to the letter. I find this use of comparison a wise move,
especially when pairing the novel with the upcoming Darksiders II, where Death will be replacing
War (from the first Darksiders game) as the protagonist.
As Death races to prevent the Abomination Vault
from being unlocked he crosses paths with faces bound to be familiar to the
fans. Anyone who has not yet played Darksiders and is reading this book on its
own merits is unlikely to find themselves a fish out of water. The concepts and
characters are straightforward enough to grasp in one sitting. The lore itself
is only expanded by the novel, providing backstory on Death and other notables
while serving as a reminder for what drew me to the franchise to begin with.
There are angels and demons and Horsemen of the Apocalypse but the story strays
far from Biblical, establishing its own fiction.
Marmell's clever prose is evident but not as
distinguishable as it might have been without outside influences. The narrative
is more linear than I would prefer, evidently resembling stage progression in a
video game. The action is fluid, exhibiting the combat differences between
Death and War. Death's shapeshifting scythe, Harvester, is wicked cool and I'm
eager to wield it in game. I can imagine THQ developing downloadable content
based on DARKSIDERS: THE ABOMINATION VAULT, and I fully approve of the
idea.
Tie-in fiction has an undeservedly bad reputation
with the literary crowd. DARKSIDERS: THE ABOMINATION VAULT aptly demonstrates
that in the right hands, tie-in fiction can be just as good as any other book
you will find in the genre. Marmell respects the source material, expands the
lore, and boosts anticipation of the coming game. This makes for a successful
combo.
Recommended Age: 14+
Language: Nothing more than mildly
offensive.
Violence: With characters named War and
Death...well...you can do the math.
Sex: None.
Want it? Buy it here
1 Comment
I am so looking forward to reading this book. I am a massive fan of the video games which have noodles of style and personality, are well put together. The main protagonists have charisma, elegance and style. I absolutely love the characters and story. War is a heavy hitting bad ass and death is a nimble footed assassin type. The universe of Darksiders is primed to be vastly expanded. And after the strong rumors of a movie tie in, the future looks bright (and Dark !!!!) for the franchise.
Three words sum up Darksiders. MORE MORE MORE. !!!!
Posted on November 17, 2012 at 6:50 AM
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