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The Maze Runner
James Dashner's THE MAZE RUNNER has garnered a lot of attention since it's release. It is a novel filled with really cool and unique ideas, so on that end, its attention is completely understandable.
The plot centers around a group of amnesiac teenagers, stuck together in a foreign, hostile, and deadly maze, where bizarre creatures roam. These creatures are called Grievers, and they hunt the Gladers--as the kids call themselves--while the walls of the Maze are constantly changing. They are in marginal contact with their "captors" who send them supplies and new kids. However, the schedule of "one new kid a month" is broken the day after the main character Thomas arrives, when Teresa, the first girl Glader ever arrives with a message that "Everything is going to change." We should mention hate this over-used phrase.
We both froth at the mouth for a good dystopian story, go into convulsions for a post-apocalyptic story, and one of Nick's favorite topics is social experimentation. With all of that going for it, you would think this good would be a shoo-in for a recommendation for us, right?
Uh...hesitantly so. Kinda. The first conclusion that we both came to after reading the book, was that it was a fantastic book, completely entertaining, and ridiculously annoying. It's probably the most irritating good book we have read.
The first thing to mention about our irritation is that it has all the bad parts of the TV show Lost, and the irritation of WoT. None of the characters will communicate! We think it is cheating to fake adversity because the characters act like idiots, when it behooves them not to. Maybe we give too much credit to humanity, but when there is a problem to be solved, usually people will, at least eventually, come together to solve it. While the Gladers do cooperate to create a kind of Lord of the Flies hierarchy and governance so that they can survive, they don't cooperate when it matters most.
It seems like Dashner just included zero communication simply for the sake of adding conflict. So many times it made sense for the characters to talk to each other, but instead nearly all of the dialog devolves into "You're so dumb for asking that question. We aren't going to explain anything to you because you're a newbie. We get really upset and irritated when you ask questions, but we sure aren't going to answer them so you will stop asking. We'd prefer that you just keep asking us questions so we can call you names and stay in this awesome Maze forever. Let's go eat, so you can ask me more questions that we won't answer so we can call you more names, that you don't understand, because we won't answer your questions."
OK...we exaggerate...barely. Some quotes from the book:
"Why do you come in here asking stupid questions? It's really annoying." No, Dashner, what is annoying is your way of avoiding having to answer questions.
"Thomas wanted to scream. He knew he had a lot to learn. That's why he was asking questions." We wanted to scream too.
Another thing that bugged us, more than just a little bit, were the logical inconsistencies in the book. Yeah, we know it is a YA book, and perhaps our expectations were a bit too high. Admittedly, when we read a book like this we want our minds blown, not mildly stirred.
Example? For over TWO YEARS the Gladers were mucking about in the Maze, and they couldn't figure it out until Thomas and Teresa came to the Glade. The solution was obvious from close to the beginning, and we both were hoping it would be something a bit more inventive. It wasn't, which made us mad because we couldn't believe it never occurred to the characters to try it.
Then there is the fact that if the characters get stung by a Griever, if they get back to the Glade in time, they are given Grief Serum which briefly, and violently restores some of their memories. But if they talk about them, something happens they wind up doing crazy stuff like trying to kill themselves. Well a certain character (we don't want to spoil it) gets stung, gets the Serum, and then proceeds to disobey all the rules Dashner has set on how characters react to this...with no repercussions.
So yeah. Logic holes. They bother us.
Also...the book hamstrings itself. The aforementioned problems keep the throttle in idle instead of letting it roar, and the ending happens a few chapters too early, making the climax actually pretty boring.
We guess we should throw in a mention of what we actually thought of the characters themselves. Honestly, it was somewhat hard for us to care about them. Dashner's focus on denying information to both the characters and the reader was 100% successful, but had the side effect of denying us a connection to them. When any of them died, it was with no drama, for us, whatsoever. We didn't care at all what happened to any of them. Even when a certain character dies that was supposed to be a big deal...well, it just wasn't.
OK, that's a lot of negative...and normally would be enough for us to put the book down. However, it was a short read. Just a couple hours, which helped it out immensely. We both, despite the irritation, liked the book. When we talked about it, it was much harder to define why we liked it than why we didn't but we kept coming back to the conclusion that we did enjoy it. How's that for vague?
Perhaps it was the fact that it truly was an attempt at something very unique. Yes it took things that have been done, but blended them into this cross-genre tale. If you took ENDER'S GAME and LORD OF THE FLIES, and smashed them together, you would get something a lot like this. Which, is more than just one point in the win column.
We suppose our final conclusion is that if you like to read YA a lot, and you can forgive the lack of communication in the novel, you should give this book a try. If you like dystopian stories, then you will find something to enjoy here.
Recommended Age: 13 and up.
Language: Well it is obvious that Dashner wanted some vulgarity in the dialog, but he replaces all the words with something else. We know what he is saying, but it doesn't actually swear at all.
Violence: There are a few scenes but it is really tame.
Sex: None. At all.
Warriors
WARRIORS is an extremely cool idea for an anthology. It is a collection of multiple stories, from various genres, written by some of the biggest names in speculative fiction. Martin, in his preface talks about how he wanted the book to have no specific genre attached to it (though the cover makes it seem as if it is an epic fantasy anthology), and in this sense the anthology succeeds magnificently. There are short stories from genres spanning fantasy, historic fiction, SF, WWII, and even western. Each of them tells a tale of a "warrior" in that particular setting. Martin's thought here is that books should broaden our reading perspective, and WARRIORS specifically should show us something new. In this anthology, there truly is something for everyone, and any reader would be hard-pressed not to enjoy it.
Let's get on with the name-dropping. The anthology was edited by George R. R. Martin and Gardner Dozois, and contains short stories by Tad Williams, Robert Silverberg, Cecelia Holland, Naomi Novik, S. M. Stirling, David Weber, James Rollins (or James Clemens for you fantasy-only readers) and a bajillion others.
With anthologies it is usually the expectation that there will be a few gems, a majority of average stories, and then a few puke-worthy filler pieces. Warriors goes ahead and throws that expectation in your face, with the force of a 733 page book. Yeah, this is a large anthology. Very nearly every story in the collection met our expectations, and entertained us completely. Some noteworthy mentions:
Cecelia Holland continues to write magnificent historic fiction (we have loved her writing since we picked up VARANGER at World Fantasy 09, and then read the rest of her novels). Her short story is gritty, immediate, visceral, and wholly entertaining. What else would you expect from a tale about viking warriors?
Robert Silverberg gives us the most interesting (to Nick anyway) tale. While being slower paced than some of the other entries in the anthology, it is much deeper and much more engrossing. Silverberg's characters are soldiers that have been left out of contact with their superiors for a long time, and who struggle with how long they should continue in their task. The naming syntax used in this short story was also pretty ingenious. It was nothing done new, but it was especially evocative in this specific case.
Carrie Vaughn's story is probably the most thought provoking, and gives us a glimpse into a fairly unknown part of our own history. During WWII there was a group of pilots called WASP, or Women Airforce Service Pilots. The story is powerful, engrossing, and illuminating. Not too shabby from the chick who writes Urban Fantasy.
George R. R. Martin gives us a new Dunk and Egg story. This is where we had our biggest problem with the anthology. It took immense, god-like, control on our parts to not let the name George R. R. Martin color our review of the rest of the anthology. This was not easily done, especially when he not only has a novella included in it but, his name is on the cover as one of the editors. We have both (but Nick especially) begun nurturing the beginnings of resentment and general loss-of-respect for GRRM. It seems like he is doing absolutely everything within his power to do everything he possible can...other than write anything worthwhile in the A Song of Ice and Fire sequence. We have Wild Cards stuff coming, an HBO series, and this anthology (among other works), while we sit and wait for the next ASoIaF novel--a novel which isn't even anything close to bringing to story to a close. Its just the second half of the incomplete 4th book. He has repeatedly stated he doesn't owe his readers anything, but his is false (not to mention absurd). When you write a story, you make a promise to your readers. So...while The Mystery Knight (the novella by GRRM) is well written, as we have come to expect from George, we hated what it represented. Its like being promised a new car for Christmas and getting a Hot Wheels. Yay...
On the other hand--speaking of editors--Gardner Dozois' story delivered and was suitably dark and entertaining for us. Not only that, but it mentions Aqua Teen Hunger Force, Lindsay Lohan, Facebook, and World of Warcraft. Sadly he neglected Elitist Book Reviews. We emailed Dozois about his oversight. The story is extremely bizarre and foreign, but shows just how weird things can get if you are a good writer.
We could go on about all the fantastic stories, because most of them were, but instead we urge you to pick up WARRIORS and see if George R. R. Martin can convert you to his spinner-rack idea. When all is said and done, WARRIORS is the kind of anthology that everyone should be reading. It is the kind of quality anthology that readers have been waiting for. Instead of buying some anthology of beginning writers, most of which won't write anything else of value in their futures, how about you pick up this mammoth 733 page anthology written by proven professionals so you can learn from the best. It is well worth the cover price. This is perhaps one of the best anthologies we have ever read.
Recommended Age: 18 and up
Language: Its a mixed bag. Some stories don't have any. Others (like James Rollins-who wrote a brilliant short story) have quite a bit.
Violence: The title of the anthology is called Warriors...
Sex: There are various depictions of sex, from adultery in the Lawrence Block story, to the Carrie Vaughn story which has sexism is one of the central points.
Empire in Black and Gold
If there was one 2010 fantasy series that had us chomping at the bit, it was Adrian Tchaikovsky's Shadows of the Apt. Finally, after salivating over its inevitable US release, we finally got to taste the dish that the UK has enjoyed without us; EMPIRE IN BLACK AND GOLD.
How about we start from the outside? The cover art on EMPIRE is simply unbelievable (and yes, the covers are as awesome on the two sequels we also have in our hands; DRAGONFLY RISING and BLOOD OF THE MANTIS). You know we judge books on their covers all the time. The cover of EMPIRE lends perfectly to its content, and gives the immediate impression of war and chaos. It is in our personal opinions that our US covers for this series are far superior to their UK counterparts. About time, right?
So, after gazing lovingly at the cover for a good long while, we opened up EMPIRE hoping the unique premise we had read about was delivered. It could have gone wrong. Horribly wrong, even. It wasn't perfect, but it was a far cry from bad, or even mediocre.
Just think about it. Tchaikovsky's Shadows of the Apt series, human races have taken on aspects of different insects. You know as well as we do that this could have been sooooo bad. Instead what we are really given is a slightly more unique take on dwarves and elves. Honestly, we were a tad disappointed initially. Too many of the different cultures in EMPIRE were far too reminiscent of the races we have already read about a thousand times. One of the aspects that a culture takes in EMPIRE is that of the Beetle. They may as well have been called dwarves. The Mantis? Elves. Thankfully, things didn't go much further than that. We were given enough unique ideas to balance the thinly veiled similar ones--like the Ants, who are incredibly cool warriors that, obviously, think collectively--that the presentation was fresh enough to keep us involved. Realistically, the majority of the readers won't immediately identify the disguised clichés, and really even when we realized what was going on, we were still swept along by the story. This, dear readers, is the mark of a good storyteller.
Now, one thing we didn't know going in, was how full the world would be. In EMPIRE, we are introduced to a whole lot of world. A world where the melding of technology, industry, and the traditional fantasy elements we are familiar with is at near perfection. There are complex machines used, and all are well designed and described, as well as their relationship to the culture created in EMPIRE. The moment the quasi-steampunk elements began being introduced, we began to genuinely be sucked into the world.
With a multitude of races (insect-aspects), naturally comes a multitude of conflict. Fear, ignoring danger for profit, crucifying religion for reason, racism, etc. It makes for a very engaging fantasy book. The issues are tangible and real, without feeling arbitrarily political. At it's core, EMPIRE is an extremely thoughtful book while telling an entertaining tale.
What is the book about? The easy answer is the Wasp Empire is on a conquering spree, Alexander the Great style. Our main PoVs, basically, are spies. In the first chapters, Tchiakovsky gives a real sense of threat. No, not during the initial attack by the Wasp Empire in the first chapter (which is really more of a prologue, and is quite awesome in itself). It is after, when the main character Stenwold realizes he has spent years and years preparing, and has still run out of time. When we are introduced the other four main PoVs (naturally each being of a different insect aspect to fully showcase the diversity), we are treated to their attempts to fully grasp the magnitude of what an invading Wasp Empire means.
Tchiakovsky is a gifted writer, but perhaps his biggest failing was with PoV. We both had frustrations with the swapping of multiple PoVs on the same page. It was almost an omniscient perspective, but...not. He would stay at an omniscient level, but then delve down into 3rd Person Limited when it suited...and then back to omniscient. The other big problem was description during fight scenes. It was all very generic and drawn out. We have come to expect and want, especially from UK authors, a certain sense of immediacy and danger to the violent scenes. EMPIRE just didn't have it.
EMPIRE is a fantastic first book that opens up an intriguing series. Despite some of our problems, we really were easily caught up in the story that Tchiakovsky weaves. There were very few lulls in the pacing, and we can only expect this will get better later as Adrian improves his writing. Since we just put down EMPIRE, we can say that honestly, we are itching to pick up the sequels.
Adrian Tchaikovsky, after all was said and done, didn't let us down with EMPIRE IN BLACK AND GOLD. Take our advice and go pick this book up.
Recommended Age: 15 and up.
Language: Not really.
Violence: Yep, but as we mentioned before, sometimes the scenes are vague, and it hurts the action a bit.
Sex: There are some frank discussions on it, but nothing on an R Scott Bakker level.
Adrian's website:
http://shadowsoftheapt.com/
Mr. Monster
When we first started Elitist Book Reviews, we set things rolling with a review of a (then) UK only release. It was a YA Urban Fantasy/Horror novel by Dan Wells that goes by the title; I AM NOT A SERIAL KILLER--a story about John Wayne Cleaver, a young teenager who has all the markers of becoming a serial killer. Think of it as a young Dexter (the Jeff Lindsay character), but much better written, better paced, more character-driven, and containing borderline paranormal aspects done right. In short, it was, for us, one of the best novels released in 2009.
This is the part where we say how much we love Dan Wells, and the character he created in John Cleaver. Not only does the second book, MR. MONSTER, live up to the expectations of the fantastic first novel, it completely blows it out of the water. MR. MONSTER is better in every way than its predecessor. If I AM NOT A SERIAL KILLER was one of the best novels of 2009, MR. MONSTER is currently one of the best novels of the past FIVE years.
We. Freaking. Loved. It.
Now, for your benefit, we should probably mention that we have read this book before. Like, a long time ago, in its draft form. If you haven't figured it out by now, we are good friends with Dan. We are test readers for him. And before you ask, no, we are not biased. We are friends with plenty of authors whose work we don't foam from the mouth over. Also, as a final point of interest, MR. MONSTER was just released in the UK, and won't be available in the US until October-ish.
Anyways, back to the review.
There are a lot of reasons why we loved MR. MONSTER. First of all, we just love being able to read another story about John Wayne Cleaver. MR. MONSTER takes place several months after the events of I AM NOT A SERIAL KILLER, and from the first page, we hit the ground running. The final events of the first book have taken a toll on our teenage protagonist. Why is that important? Because Dan shows us within a few pages that all actions have consequences in his story-arc. John Cleaver is a character undergoing a metamorphosis, and it is a measure of Dan's writing that he can pull it off so convincingly. His PoV is simply one of the best, and one of our favorites, in speculative fiction.
Another great thing about MR. MONSTER is its ability to stand as its own novel. Yes, it is a sequel. Yes, you should read the first book (to FINALLY be released in the US at the end of March). But really, MR. MONSTER is its own...uh...monster. Now what do we mean by this? Well obviously the book isn't meant to be a stand alone. In fact, pay careful attention to how we said it could stand on its own, not be a standalone. The plot feels fairly episodic, but not in the ridiculous serial drama sort of fashion where the character never changes. No really, a person, in order to appreciate what the protagonist is going through, needs to read the first book. The first is all about preventing the release of John Wayne Cleaver's inner turmoil. The second focuses, after all that trying to bottle it up, on what happens when it is released.
By setting up the book this way, in an episodic feel, Dan Wells neatly avoids the potential pitfalls of writing the middle book of a trilogy. This time around, John Cleaver is living with the consequences of his actions in book 1. He is dealing with an agent from the FBI. He continues his struggles with a dysfunctional family(Nick's psychology education takes issue with this phrase, but we will use anyway). And, of course, another killer is on the loose. The contained arc of this story--not to mention the perfect pacing--make this novel one of the best reading experiences you are likely to have...until book 3. Yes, we are cruel for even mentioning it. And yes, we LOVE being cruel this way. Did we mention we have already read book 3 too? Neener Neener.
MR. MONSTER (the name of the book, and also the name John Cleaver gives to his inner killer) is a YA novel, but it is easily better than a majority of "older" fiction. Its accessibility makes it a read that (nearly) everyone can enjoy. However, if we could mention one thing, MR. MONSTER is quite a bit darker than the first book. There are some parts that disturbed us...even on the re-read (Well Steve WAS disturbed by the content, Nick IS disturbed...so it didn't effect him.). It should in no way keep you from reading the book, but hey, our job is to keep you informed right?
We were asked recently to give a little blurb about MR. MONSTER for potential press stuff. Here is what we said:
With Mr. Monster, Dan Wells has given us an intense, riveting, gut-wrenching dive into the dark world of the demons within us. His main character, John Wayne Cleaver, manages to thoroughly freak us out while simultaneously being one of the most sympathetic characters in the horror genre. Let your own inner monster free, and immerse yourself in this dark, page-turning adventure.
Pretty good eh? Well, now you know what we think.
Recommended Age: 15 and up. This is a tad higher than the rating we gave book one, but the content is a tad more intense in MR. MONSTER.
Language: A little. Nothing major.
Violence: Uh, yeah. Did we mention we were a little disturbed even though this was our second read-through?
Sex: None. This is YA Urban Fantasy/Horror, not effing Gossip Girl (not that we know what that is or anything...)
Before the list of mandatory websites for you to visit, we want to mention something really quick about book one, I AM NOT A SERIAL KILLER. If you haven't read our review, or even if you have, make sure to go check out what we had to say, due to it's upcoming US release, and make sure you read IANASK itself.
Review for I AM NOT A SERIAL KILLER -- click HERE (and the actual address for the clicking impaired: http://elitistbookreviews.blogspot.com/2009/08/i-am-not-serial-killer.html)
Dan Wells' Website:
http://www.fearfulsymmetry.net/
Dan's Forum:
http://www.timewastersguide.com/forum/index.php?board=28.0
Writing Excuses:
http://www.writingexcuses.com/
Best Place to get the UK Versions of the John Cleaver Novels:
http://www.bookdepository.com/
The New Dead
THE NEW DEAD is a zombie anthology (surprised?) edited by Christopher Golden, and it goes by the title ZOMBIE in the UK. Included in this collection are stories by Tad Williams (the guy's is everywhere lately), Jonathan Maberry, Max Brooks, Mike Carey, John Connolly, Joe Hill, Kelly Armstrong, and a bajillion others. This was one of the few short-fiction collections that really had us excited, and we were lucky enough to get a copy sent to us by Jonathan Maberry's publicist for review purposes.
The short version? This was an excellent collection. Long version? OK fine, we'll give you that too.
Typically, short-fiction is hard for us to read, not to mention review. Most of the time we begin a short-fiction anthology, and can't even finish it. Of course, at that point, it isn't worth writing a review about, and it wouldn't be worth your time to read the review of the terrible collection. THE NEW DEAD, however, was quite different. While there were a few throw-away stories (like there are in every anthology), a majority of the stories were fantastic.
Now, what makes a good zombie story? Is it the fact that corpses are running around eating people? Or that "survival-horror" element? The way people deal with an apocalypse? The humor inherent in chase scenes involving slow-moving, animated corpses? Or is it the concept of resurrection? Well, the truth is ALL of these have potential. Luckily, since this is short-fiction, we get to see all of these ideas in action, and we get one of the most entertaining reads of the year thus-far.
The opening story by John Connolly, "Lazarus," is a different take on the resurrection of Lazarus in the Bible. Jonathan Maberry's "The Family Business" is a tale of a young boy trying to figure out his place in a post-apocalyptic zombie world. It was one of the standout stories, and thankfully, Maberry is taking it and expanding it/reworking it to be a YA series titled ROT & RUIN--the full length novel will be released later this year, and we are anxiously awaiting the advance review copy. Max Brooks, of course, give us a story from his World War Z creation, which was fantastic. We were surprised to find a story by Mike Carey (author of THE DEVIL YOU KNOW). It's about a stock trader who consciously becomes a zombie so he can keep working without needing rest. For a guy known primarily for Epic Fantasy, Tad Williams has the story that was Steve's favorite. It has an Urban Fantasy feel to it, with a slight Lovecraft stylistic approach. Yeah. It was fraking awesome. The most surprising story? Joe Hill's (if you didn't know, Joe Hill is Stephen King's son) story told in Twitter tweets. We initially figured it would just be too odd to be good, but it turned out to be surprisingly funny and simultaneously horrific. It follows a girl Tweeting from her family vacation, and their trip to The Circus of the Damned.
Look, if you a fan of Zombie stories like we are, you should go buy the collection. It will run you around $15, and it's a trade paperback, though we would have happily paid a hardback price for it. Seriously, we didn't even talk about Kelly Armstrong's story, or David Liss' story (we have to leave you some surprises after all). This just has too much good Zombieness in it to be ignored. It is seriously one of the most entertaining anthologies we have read. Period. Good job, Christopher Golden.
Recommended Age: 17 and up.
Language: Yeah. Lots.
Violence: Seriously? It's a zombie anthology. What do YOU think?
Sex: Yep. Some stories have some, some don't. Some is graphic, some isn't.
Here is your link:
THE NEW DEAD
Geosynchron
From the beginning, David Louis Edelman's Jump 225 Trilogy has been a pleasant surprise and change from the typical books we read. It shouldn't really be a shocker to anyone when we say we don't generally care for the SF genre. Authors in SF seem to take themselves too seriously. Or they really have no interest in telling a story, but they love to show how much smarter they are than the reader. Thankfully, Edelman isn't of that pretentious school of thought.
We first heard of Edelman back in 2006 at the WorldCon in Los Angeles. His first novel, INFOQUAKE was being pushed by Pyr Editor-extraordinaire Lou Anders. Admittedly, the series didn't seem that interesting right away. After all, who wants to read Business Cyberpunk?
After starting the series (and now having finished it), the answer was really quite simple: we want to read Business Cyberpunk, and so should you.
GEOSYNCHRON is the conclusion to Edelman's trilogy. It is a different type of beast than most other novels you will read. When we say "Business Cyberpunk," we don't mean that lightly. The business stuff pervades every aspect of the novel from the smaller romantic subplots, to the questions regarding the future of the human race. No, this book won't be for everyone, but neither was R. Scott Bakker's THE DARKNESS THAT COMES BEFORE, or Steven Erikson's GARDENS OF THE MOON. Those novels were amazing accomplishments in the Fantasy genre, and likewise GEOSYNCHRON (and the two preceding novels, INFOQUAKE and MULTIREAL) is an incredible entry into the SF genre.
This is a hard novel to review without giving away series spoilers. So, the main thing we want to highlight is how much has changed in this series. You've all read those series--whether in SF or Fantasy--where the characters just don't change. You've read those series where there are no personal consequences to the characters. GEOSYNCHRON does not have these problems. These characters are VERY different from their book 1 versions. If you haven't read the first two novels, the following few sentences will feel very vague. We don't want to spoil ANYTHING of them for you in this review, because seeing their very-real progression is one of the best things about Edelman's series. Read the series and you will understand.
Of all the characters, perhaps the most drastic change involves Natch. He has been dramatically changed by his experiences from the first two novels, and these changes are instrumental in the ending of this third novel. Jara also made huge strides, but in a different manner. In GEOSYNCHRON, she really has become her own person, where before she seemed unsure as to her own identity. Quell is fantastic as well. We could go on about all the characters, but we can sum it up better by saying that Edelman knows how to write character progression. Not just that, but he writes it so well.
Let's talk a bit about the major questions the novel brings up. You see, Natch essentially has power over cause and effect--access to a program called Multireal (the title of the second novel). Think of how incredible of a power this is. The main plot of this novel revolves around the debate of giving EVERYONE this type of power. There are those that want to stop the release of a variant of the Multireal program, (called Possibilities 2.0) and those who want it released to supposedly "free the human race." Natch is right at the center of this conflict...though we aren't going to tell you why due to the explanation involving a heavy amount of spoilers.
Freedom. Choice. Love. Perception. Living out all your various potential futures. These themes all make up GEOSYNCHRON...of course all with a business-centric outlook. It was completely awesome.
Now there are some small issues we had. First of all, the story is told from a 3rd Person Omniscient PoV...most of the time. You see it gets a bit confused with 3rd Person Limited at times, and this fuzziness can pull the reader out of the story. Is this a deal-breaker? For some we suppose it could be, but they would be nuts. To be honest, most people won't even realize it...except we just told you...whatever.
The other issue is the thematic pacing. Most people think business is boring. You start talking about board-meetings, stock, and negotiations, and most people will tune out. There isn't a ton of action involved with these sort of themes typically. Like we said before, this book (and series) isn't for everyone. We loved it. Steve especially, being that he has a bizarre fascination with business "stuff" (Nick thinks Steve's fascination is border-line creepy...). Even though this book involves a lot of people talking and negotiating, the pages turned quickly. The pacing, for us, was excellent.
The ending of the novel was a little odd. For a while it feels like it is being strung out--kinda like the end of the movie version of The Return of the King. Then, crazy-abruptly, we are given the actual end. It felt a bit like Edelman just didn't want to let go of the series, but then the deadline-fairies came and told him to wrap it up. It isn't a bad ending (in fact, it's really really cool...especially the action sequence before the resolution), it just felt a little over-long. It was, however, easy to forgive.
It may seem like an odd comparison, but when we were discussing this full series, R. Scott Bakker's Prince of Nothing trilogy kept being brought up. This look into the human mind, as well as the pacing, and the subtle (and not-so-subtle) manipulations really made us think of Bakker--specifically THE DARKNESS THAT COMES BEFORE. We hesitate to say "Edelman is SF's answer to Bakker in Fantasy," but a part of us really wants to. Albeit a less explicit version, but seriously, the similarities in skill, story, pacing, and imagination are all there.
Can you begin to see why we loved GEOSNYCHRON? An Business, Bakker-like story that pulls the actual intelligent portions of the Matrix into a strong, character-driven novel (and series)? Yeah. We'll pay money for that every time.
Here is what you are going to do. You are going to go to your local bookstore and pick up the full Jump 225 Trilogy. INFOQUAKE. MULTIREAL. GEOSYNCHRON. Go buy them now. You'll know them by their stunning Stephan Martiniere covers...and, well, the fact that they have Edelman's name on them. We are full of brilliant deductions.
One last note: GEOSYNCHRON has 50+ pages of appendices. Included in them are definitions of terms, historical data, and a lovely summary of the prior two novels to refresh you mind (yet another reason for the Bakker comparisons). Usually, this kind of stuff is useless. In Edelman's case, he incorporates it perfectly.
Recommended Age: 17 and up. Mostly for the intelligence behind the words.
Language: Yup. Quite a bit. Though it doesn't seem as bothersome as in other novels.
Violence: Not really. There is some pretty cut-throat business stuff going on though...that sounds violent right?
Sex: None shown, but some is alluded to (mostly in a virtual program called Sigh).
Edelman once blogged about reviews and reviewers. Hopefully we met all of his criteria. We are absolutely looking forward to his next work.
Go check out his website, and tell him how awesome he is:
http://www.davidlouisedelman.com/
Shadow Prowler
SHADOW PROWLER, by Alexey Pehov, was quite a surprising read for us. All we knew going in was that eight or so years ago it was released in Russia, the translation was done by Bromfield (of Nightwatch translation fame), and that the author had some recognition in his home country.
Just picking up the book gave us confidence in it. The cover art depicts an obvious epic fantasy, and it looked gritty enough to hold our attention. Before we even read the excerpt on the back we were really excited. Especially Nick, since he loves Russian writing (even if it is translated).
However, the excitement we both had for the book dissipated immediately (and more than just a little) when we read the back cover blurb. Nameless One, Ogres, Elves, Quest for "the-relic-that-will-save-the-day"...Uh oh! It's like Pehov went to great lengths to use every single fantasy trope or cliché in this book. Nevertheless, since we ARE the most important book reviewers that have graced the internet, we moved forward in reading the book.
To say that our newly lowered expectations were shattered would be more than just understatement. This deceptively creative, deep, and unique fantasy book was exactly the treat we hoped it would be. Alexey Pehov certainly earned and deserves the international recognition he has been given.
The story follows one Shadow Harold, a master thief, as he is enlisted for an impossible and suicidal quest to save the world. Enlisted, of course, being a nice term for a choice between the impossible mission and a horrific life in a terrible prison that only ends when he dies. His assignment is to travel to a haunted and trap-laden place called Hrad Spein (an unfathomably enormous palace used by just about every race at some point in history as a burial ground--an idea we dig). With a group of the-best-of-the-best, the mission is to retrieve an item called the Rainbow Horn to keep the Nameless One from overrunning Avendoom.
While the premise is generic--OK, very generic--the writing gives the traditional fantasy tropes a little breath of fresh air, which quickly takes on a life of it's own. We are treated to a rich, fantastically (pardon the pun) imaginative world, in which all the potentially formulaic, yet wildly inventive fantasy elements, coalesce to form the backbone of a story well worth reading.
The events of SHADOW PROWLER are told through 1st Person narrative from the eyes of the protagonist Harold. Harold is vividly portrayed through deft use of the character's inner commentary as he tells the story. While it is told in 1st Person, frequently Harold will refer to himself in the third person. Hopefully that is actually a character quirk of Harold's, and not a mistake in translation, because it is bizarre and unique, but funny.
That somewhat leads us to our first complaint about the book. The vocabulary. There is an abundant use of words that detract from the overall feel of an epic fantasy. Things like dictionary, philistine, "two in the morning", using our calendar months, etc. There is a lot of anachronistic vocabulary as well. At first it is rather distracting, but eventually serves to add to the charm of the book. Especially Harold's thoughts and dialog.
There is relatively no downtime in this opening act (this is book one of a trilogy, FYI), as Harold prepares to do the impossible. While the pacing is excellent, there isn't much of the content in this first book that involves the actual quest. It is a lot of "getting-to-know-you", preparation for the journey on Harold's part, and side plots that bring some conflict to the preparation.
That isn't to say there is no action. On the contrary, there is plenty of it and it is done very well.
Moment of truth here. While we enjoyed the book, we know that no new ground was broken here. All the tropes/clichés were left intact with only slight, if any, variations. We know that is enough for many to pass on the book. It almost was for us at first glance. However the book delivers an entertaining experience with a few surprising, and welcome, subtle comments on humanity and society.
If you are looking for a book that delivers the archetypal quest in fantasy, SHADOW PROWLER seems to be the perfect opening act for you. There is a certain way you can think of this. Much like DIVING INTO THE WRECK (which we LOVED) was pretty typical SF, SHADOW PROWLER is pretty typical epic fantasy. You could say the same thing about the THE NAME OF THE WIND. It really didn't do anything new, it just executed the traditional tropes and ideas exceptionally well. In much the same sense as those two previously mentioned novels, it is the execution and writing style that really pulled us in while reading SHADOW PROWLER. As the saying goes, an author with true skill can take any idea, no matter how typical or cliché, and make it a terrific read. That is what Alexey Pehov does here.
No, it isn't a perfect novel, but we enjoyed it immensely. Translated Russian novels have a very unique style to them, and in this case, it was refreshing. SHADOW PROWLER is the first book of a series, and there is plenty of time for Pehov to surprise us. This book won't be for everyone. But if you go into it with the right state-of-mind, you will enjoy this novel, and you will look forward to the next one like we are.
If we could have one wish regarding this series? We wish we would have had this years ago when it was released in Russia. We both are incredibly curious as to what Pehov is working on now that is more current to the recent trends in fantasy.
Recommended Age: 16 and up.
Language: We can't remember a single curse word...
Violence: There is violence and action, some of it bloody, but none of it graphic or gratuitous.
Sex: None.
Alexey Pehov's English website:
http://www.alexeypehov.com/
House of Reckoning
We are going to be honest here (stop laughing). We try to read a lot of Horror, but there is a lot of it that we miss. Mostly on purpose. We managed to mostly avoid John Saul, even though he seems to be one of the huge names in the Horror genre. Why did we avoid him? All his books, from the outside, look the same (this is foreshadowing of event to come late in this review). It’s just a picture of a house under a different color tone. John Saul’s latest novel, HOUSE OF RECKONING, follows this theme by using a house with a green tint. Creepy. Yes, that was sarcasm.
HOUSE OF RECKONING begins by showing two different teens in their respective broken-homes. Sarah Crane just lost her mother. Her father, Ed, has become a drunk, and while driving home from a bar he hits Sarah with his car, shattering her hip. Nick Dunnigan hears voices in his head and sees violent visions. Predictably, his father resents him for it. These two teens end up meeting in the town where Sarah is sent as a foster child when her father is put in prison. Sarah’s foster family, again predictably, treat her like a slave. Nick and Sarah and up befriending a teacher, Bettina Philips who has a mysterious past, and who everyone in town calls a witch. Sarah and Nick then discover they can do mysterious things…almost like magic.
It sounds like an OK setup on the surface. Here’s the problem. The only other John Saul book we have read is BLACK CREEK CROSSING. It is a book about two different kids who come from broken homes. They meet at school after the girl moves into town. They are picked on at school. Then they can mysteriously do things…like magic. Seriously? Let us repeat that. SERIOUSLY? It is nearly the same plot. Almost exactly. We both knew, within ten pages (TEN PAGES!) how the book was going to end. So, not only do his covers look the same, but his stories follow the same pattern? How terrible is that? Is Saul running out of ideas? This guy is supposed to be one of the main players in the Horror genre, but it seems to us that he only writes one story. Like a Harlequin Romance novel. Just change the names and location. No one will notice right?
Yeah. We are angry. Because, you know, we get paid to notice these things. OK, we don’t get paid. But we do notice this stuff.
It’s not that Saul is a poor writer. He isn’t. He is good at making the strange and paranormal very visual and accessible. And this story was fine when we read it in BLACK CREEK CROSSING. Second helpings are good with pizza, steak, and Mexican food (crap, now we are hungry…). Not novels. The other problem Saul has is his inability to make characters that are anything but completely good, or completely bad. This is extremely evident with nearly all of the characters in HOUSE OF RECKONING. Sarah’s foster family, while spouting religion, are completely bad. Nick’s (Nick in the story, not EBR’s Nick) dad is completely bad. Everyone at school is completely bad. It just gets old. Luckily, the novel is short. 3 hours, and it is a done deal.
Look, had we not already read BLACK CREEK CROSSING, this novel would have been OK. However, since we know HOUSE OF RECKONING is exactly-the-freaking-same as at least one other John Saul novel, we hate it. Pisses us off. A lot.
If you must read this novel, do it through your local library. Don’t pay money for it.
Recommended Age: 15 and up. The reality is that John Saul is almost writing YA novels. Maybe he should do that and leave the Horror genre to people who won’t repeat the same story over and over.
Language: Just a bit. Nothing major.
Violence: Some. Again, nothing major.
Sex: A few references. A borderline graphic flashback.
The Top 10 of 2009
OK, we got called out on it, so to prove that we respond to almost ALL requests. Here is the Top 10. We didn't particularly want to do one, since we only had 4 months of publishing reviews before the year was over, and there were only 26 or 27 books in our Books We Like tag group at the time. But here we are...doing what you wanted, because we are just that great.
Steve's Best 10 Novels of 2009
Note: I have cheated here. Some of these are US releases where I saw fit. Some are UK releases. It's my list. I can do what I want. And no, I will not put an order to them. I refuse. They all do different things incredibly well.
Patient Zero - Jonathan Maberry
The Affinity Bridge - George Mann
Diving into the Wreck - Kristine Kathryn Rusch
Best Served Cold - Joe Abercrombie
Toll the Hounds - Steven Erikson
I Am Not a Serial Killer - Dan Wells
Lamentation - Ken Scholes
The Grave Thief - Tom Lloyd
Dawnthief - James Barclay
Night of Knives - Ian Cameron Esslemont
Steve's Worst 2 Novels of the Year
The Lost Symbol - Dan Brown
A Princess of Landover - Terry Brooks
Steve's 2010 Most Anticipated Novels
Swords & Dark Magic - Various. Edited by Lou Anders and Jonathan Strahan
Watcher of the Dead - J.V. Jones
The Crippled God - Steven Erikson
The Republic of Thieves - Scott Lynch
The Ragged Man - Tom Lloyd
Mr. Slaughter - Robert McCammon (Technically I'm not anticipating this. I have it. It is a beautiful book. I will review it shortly.)
The Dragon Factory - Jonathan Maberry
A Dance with Dragons - George R. R. Martin (I know, I know. Wishful thinking here...)
Dan Wells' novels in their various US/UK releases (this is more for you readers...I've read their awesomeness already)
Way of Kings - Brandon Sanderson
Nick's Top 10 Novels of 2009
Note: Maybe not the best novels written in 2009 (OK some of them are) but the books that I enjoyed the most.
Best Served Cold - Joe Abercrombie
The City and The City - China Mieville
The Grave Thief - Tom Lloyd
Nightchild - James Barclay
The Silver Skull - Mark Chadbourn
Starship: Flagship - Mike Resnick
Servant of a Dark God - John Brown
Neuropath - R. Scott Bakker (OK Why is this here? The review bashed the book. Well, for one simple reason. This book fueled many of the debates that I love so much. The aftermath of reading this book gave me plenty of entertainment. The book sucked.)
The Devil You Know - Mike Carey
Patient Zero - Jonathan Maberry
Nick's Worst 2 Novels in 2009
The Law of Nines - Terry Goodkind
The Lost Symbol - Dan Brown
Nick's 2010 Most Anticipated Novels
Shadow's Son - Jon Sprunk
The Ragged Man - Tom Lloyd
Empire in Black and Gold - Adrian Tchaikovsky (And book 2 and 3 of the Shadows of the Apt series.)
Ghosts of Manhattan - George Mann (Technically I'm not looking forward to this anymore, since I have read it. I AM looking forward to reviewing it though. Awesome book. Look forward to the review folks.)
Shadow Prowler - Alexey Pehov (Once again, technically not looking forward to it anymore, since I have read it. It is awesome! Especially if you are a fan of Russian writers.)
The Unit - Terry Dehart (Ditto, except for the Russian writer part.)
Sword and Dark Magic - Various. Edited by Lou Anders and Jonathan Strahan
The Republic of Thieves - Scott Lynch
The Prodigal Mage - Karen Miller
Watcher of the Dead - J.V. Jones
Pinion - Jay Lake
Our 2009 Last Impressions
So. There you have it. Our various lists. As we looked over the lists of books we read, and compared it to the list of books coming out this year, we decided that 2009 was a great year for readers. And 2010? It will be WAY awesome. Seriously, just LOOK at those two lists we made!
The Devil's Alphabet
With THE DEVIL'S ALPHABET, Daryl Gregory does something really cool. He presents a book that has all the trappings of an Urban Fantasy, which hides what it truly is. A character study. This book tickled, in particular, Nick's sociology fancy. Steve found it a little bit less exciting.
THE DEVIL'S ALPHABET is about Pax, a young man from Switchcreek, Tennessee, that returns to his hometown to attend a funeral of a former best friend, who's death is shrouded in mystery. Switchcreek, before Pax had left, had been a victim of a bizarre "disease" that warped the DNA and bodies of it's inhabitants. It turned regular people into the tall, muscular, slumping Argos, the short, fat, grey, Vintage producing Charlies, and the bald, self-propagating Betas. Some were left untouched, as Pax was, and some people were just killed by the transformation of their bodies. Very cool ideas are written on these pages.
The biggest problem with The Devil's Alphabet, is that the way it is presented misleads
the reader. It does this by making it seem like a Mystery, a Thriller, and an SF novel all with a touch of urban fantasy. So as a reader, we keep waiting for the moment when the story picks up and we can see the central plot. All books in the aforementioned genres follow that structure. However, there is no moment of "Oh OK, here we are. This is where it is going." We kept waiting for that moment though, because of the presentation of the book.
It didn't come, and it was only upon reflection of the book that we realized what it actually was.
It was also then that we realized the book's brilliance. In SF/Fantasy we oftentimes--OK, almost always--see non-humans acting and interacting in a defining human fashion.
Yes, there are variations of behavior, but those are usually culturally based, such as elves and dwarves (we just threw-up a little). Just about every character in THE DEVIL'S ALPHABET is not (entirely) human, but are humanistic. This is where the genius of Daryl Gregory manifests itself. He has written a book, featuring very, very few actual humans, that tells us what makes us human. (That paragraph had a lot of "human" in it.)
Gregory keeps the setting small in a Tennessee town, but it has a magnificent feel to it. The devil is in the details (and apparently the alphabet, har har), and the small things that Gregory includes in his descriptions make us smile in appreciation of his talent. He will surreptitiously toss in a fun detail that, in this foreign landscape, is a nice reminder that his setting is/was a traditional Tennessee town. Mixing the strange with reminders of the familiar.
This is, again, where the book shines. With so many "unnatural", and bizarre individuals, with such varied needs and problems etc., it is hard to imagine that any of it could feel familiar and tangible. Gregory does it, and makes it seem easy. Slipping into the culture (or cultures) of Switchcreek was a cinch.
The book reads slower, and is much softer and much more thoughtful than the title and cover indicate. You quickly realize that how these people were changed, and why, isn't really all that important. What is important is what they do in the fallout of The Changes. The book is pretty short, but you won't blitz through it. It is thoughtful and engaging, while maintaining it's entertainment value.
If you're looking for something with a bang, breakneck speed, and breathless thrills, look elsewhere. If you're looking for a rich experience that engages and asks questions while it entertains, look no further. With this book Daryl Gregory has made our list of authors to watch.
Check out his earlier book Pandemonium as well as his website.
Nightchild
NIGHTCHILD. So here we are, the third and final novel of The Chronicles of the Raven series by our friend James Barclay. So does it stay true to the prior novels? Does it elevate the series to new heights?
Easily. This is by far the best of the trilogy.
If you’ve been reading this series, you know what makes this series work. Fast-paced, bloody action. Battles and journeys of epic proportions. Grim tones amidst witty banter from, the stars of the series, the mercenary group The Raven. Saving the world. With NIGHTCHILD, Barclay had some heavy expectations to fill. How do you go bigger than the Dawnthief spell from the first novel, DAWNTHIEF? How do you go bigger than a rift to another dimension full of dragons like we saw in NOONSHADE? This is the trap that many authors could fall into.
With NIGHTCHILD, Barclay perfectly avoids the pitfall. Instead of going bigger, he goes personal (as we know, bigger isn't always better...). The result is a much more character-driven novel, and in our opinion, a much more powerful reading experience.
The Raven have changed. They are older. They have families. They have responsibilities. Do they need to save the world again? Well yeah, it wouldn’t be a Barclay novel without our heroes saving the world. But NIGHTCHILD is so much more than that cliché. The world saving bit is almost a secondary issue. The real plot of the story for The Raven is racing to prevent Denser and Erienne’s daughter, Lyanna from being killed. In theme with the more personal nature of the novel, the huge-scale battles of the prior novels have been condensed and focused on The Raven to wonderful effect.
Why is NIGHTCHILD so powerful? In this novel we get to see that our “Heroes” are not “Super Heroes.” We see how strained their relationships can become, and how vulnerable they really are. We witness the tough personal and moral choices that they have to make that will inevitably have serious consequences. We, as readers, get to experience the benefits and drawbacks that loyalty brings…as well as the demands it makes. By the end of the novel, you will be satisfied and thrilled. However, in true James Barclay fashion, you will also feel saddened at what The Raven had to sacrifice.
It’s not a common occurrence to have every book in a trilogy be completely awesome. The Chronicles of the Raven should be on the shelves of every reader of Heroic Fantasy and Sword and Sorcery. Heck, it should be on the shelves of every reader of the Fantasy genre in general. NIGHTCHILD brilliantly concludes the trilogy, and it makes us both positively giddy with excitement for the US release of the four-book series, The Legends of the Raven. Barclay’s writing and story telling improved tremendously, and made NIGHTCHILD a true treat to read.
Just imagine how his other books will be.
Recommended Age: 16 and up.
Language: As usual in Barclay’s novels, there is a little. When it happens, it is strong, but it doesn’t come close to saturating the novel.
Violence: Uh, yeah. The great thing about it? It is so CLEAR. We could see exactly what was going on. Love it.
Sex: Two small scenes, fairly graphic, but very short. You could probably skip over them if you were inclined.
Look forward to an interview with James Barclay later on here at Elitist Book Reviews. The guy is a complete class-act.
http://www.jamesbarclay.com/
Monster Hunter International
How about a requested review from one of our readers, Dan Burton. See, we really do listen to your requests.
MONSTER HUNTER INTERNATIONAL, on the surface, seems to fit the need that most of us have for mindless, gunfire-laden fiction. We all need it at times. Larry Correia, the author, gives us all the ingredients that a book of this style might typically have, yet somehow makes them more than the sum of their parts. In all honesty, we were surprised by how much we enjoyed this novel, and how much we are now looking forward to the sequel.
It all starts with an accountant, Owen Pitt. Being that Steve is an accountant, he immediately connected with the main PoV (that's about as far as the similarity between them went though...). The connection was further established by the First Person Narrative. As readers, we were immediately pulled into Owen’s story, and loved his obsession with guns. It was a nice quirk that essentially told us to expect loads of gunplay throughout the novel. This was within a few paragraphs of a 736 page novel. Yeah, not exactly a tiny novel. For an Urban Fantasy, just the size of the novel made us happy.
Anyways. Owen Pitt. The accountant. His idiotic boss is bitten and turned into a werewolf (Yeah we know, Urban Fantasy clichés, here we come. Really, it isn’t so bad though), and then tries to kill Owen. Owen throws his boss out of a window after a fun introductory action scene. Owen is injured, but is then offered a job at Monster Hunter International (MHI) as a monster hunter.
No, hunting monsters isn’t the most original concept. Yes, the book is full of clichéd monsters that saturate Urban Fantasy. And yet (surprisingly?)…it all works. It helps that the folks over at MHI get paid like bounty hunters (and paid well)--added a slight change to the formula. It also helps that the monsters are all, well, monsters. The danger represented by each of the different monsters is handled well.
Really, the story follows Owen Pitt and his journey after being recruited to MHI. He is joined with a small squad of other newbies who were each recruited after surviving a monster attack of some sort. We see their training, and then right into the guns-a-blazing action. And there is a lot of it. And it is good.
But really the character interactions are what sold us on the novel. They were believable. As we learned about their back-stories, we immediately became attached to them. Correia does a fantastic job here. It’s hard to say a lot without giving it away. Remember, no spoilers.
Now, the book isn’t perfect. At times the clichés get a little too dense. The way some characters act, and the way the plot progresses…well, let’s just say it shouldn’t be surprising. Owen, of course, does some dream-walking type stuff. At times the dreams, and Owen’s reaction to them, are obviously used to move the plot along, and to make it so our PoV has maximum impact in every situation he is involved with in the waking world. And really, the ending twist shouldn’t be all that surprising. The dreams foreshadow it in a heavy-handed fashion at times.
Really, the main problem we had (and we have to word things carefully here), is a single event about ¾ through the novel. Things go WAY bad for the characters. WAY bad. It is full of awesome in a bad way for the characters (but great for the readers). The mechanism for getting out of it bothered us quite a bit--read it and you will know exactly what we mean. Correia manages to handle the aftermath of it in a GREAT way (hopefully we will see more of these consequences in book 2), but still…it bugged us quite a lot.
So what does all this vague gibberish mean? Is the book worth reading? Buying? Well, for $8 you can grab a copy, and it is easily worth the read. The pacing lags in a few spots, but really, this is a great first novel. There are great elements of humor, seriousness, danger, faith (this was actually really neat), and romance. Larry Correia has set himself up to have a fantastic sequel, but we think he needs to get a little less cliché in the follow-up. Give us some really non-traditional monsters (think of the monsters in F. Paul Wilson’s THE TOMB, and book 2 could be amazing). Also, we think he needs to subject his characters to more emotional trauma (kind of like the mental state of the characters in PATIENT ZERO), and hurt them even more than the horror inflicted on them in MONSTER HUNTER INTERNATIONAL.
Buy it, read it, and decide for yourself. We thought it was a great read that was deceptively intelligent. If you like monster movies, Urban Fantasy, or action-oriented Horror novels, you'll get enjoyment out of this read.
Recommended Age: 15 and up.
Language: Yep. But he scales it with the situations nicely. It doesn’t feel over-done of shock-value. Correia also proves at times that he doesn’t need it to have certain characters express themselves. Still, what language there is may offend the tender-hearted.
Violence: Heavens yes. It was awesome.
Sex: Some innuendo, but any actual acts take place off screen. It was handled exceptionally well.
Larry's blog - http://larrycorreia.wordpress.com/